Mainstream PC gaming: GPU or CPU?

Hybrid graphics (integrated and dedicated graphics cards working together) and fusion graphics (GPU integrated in the CPU) are currently in the news quite often. This week I have red two related articles, but pointing in opposite directions: in one hand, according to Intel users won’t need a dedicated graphics card anymore (a multicore processor would process everything) and in the other, according to Nvidia CPU does already give most users all the power they need, so GPU is now the most important component.

In my opinion, discrete graphics cards have a long life to live, but any current home computer should be able to run 90% of current games at an acceptable resolution (at least 1280×1024) and with a nice visual quality. If this is achieved by more powerful integrated graphics, fusion of GPU and CPU, or multicore CPUs, I can’t tell, but I think that’s the goal to look for. The problem is that game developers have to contribute too, stopping the race to use the more resources, the better.

Related posts:

  1. AMD GAME! initiative and PC gaming problems
  2. Intel Core i5 Mobile (Arrandale) processors reviewed: more performance, same battery life
  3. Far Cry 2 on laptops benchmarks: what graphics card do you need to run it?
  4. ATI Mobility Radeon HD 3450 gaming benchmarks (Call of Duty 4, Crysis, World of Warcraft, F.E.A.R. 2, Sacred 2, Red Alert 3, Unreal Tournament 3, World in Conflict, GRID, Far Cry, Half Life 2)
  5. The GeForce 9500M found in the Dell Studio XPS 13 (1340) is in fact a 9400M G + 9200M GS Hybrid SLI

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